![]() Use CHAINED PULLER take REEL and SIGNET (S).Take SALT AND PEPPER SHAKERS 1/2 and SIGNET (R). Take BROKEN FISHING ROD place ROPE (Q).Use BENT NAIL take ROPE, energy sphere 1 and LIGHTER (Z).Place KNIGHT STATUETTE take TWO-PRONGED FORK and AMETHYST (G).Use SCOOP take CHEST CODE 3/3 and SCRAPER (Z).Place MIRROR and WIRE HOOK (X) take KNIGHT STATUETTE and CHEST CODE 2/3 (Y).AX HANDLE and GRINDSTONE on AX BLADE receive AX.Use SCISSORS (Q) take CHEST CODE 1/3 and GRINDSTONE (R).Place FIRE AMULET take SCOOP and AX HANDLE (P).Place WISHBONE, LILY and PINE CONE (L).Use TUBE take WIRE HOOK and WISHBONE (K).Place PHONOGRAPH HORN take CRESCENT AMULETS 3/3 and DIAMOND RING (W).UMBRELLA HANDLE and PEG on BROKEN SHOVEL receive SHOVEL.Place WEIGHT take CRESCENT AMULETS 2/3 and FEATHERS (Q).Take LOCKED CASE and energy sphere 3 (O). ![]() Place DYNAMITE and MATCHES take CROWBAR and CRESCENT AMULETS 1/3 (K).Place JACK take DYNAMITE, BROKEN SHOVEL and energy sphere 2 (I).Use PLASTIC CARD (G) take MATCHES and STETHOSCOPE (H).HAMMER, NAILS and BOARDS on BROKEN LADDER receive LADDER. ![]()
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